Para Glossary

A-Z GLOSSARY OF PARA TERMS (definitions provided by Wikipedia)

Akashic Records:
http://en.wikipedia.org/wiki/Akashik_records
The akashic records (akasha is a Sanskrit word meaning "sky", "space" or "aether") is a term used in theosophy (and Anthroposophy) to describe a compendium of mystical knowledge encoded in a non-physical plane of existence. These records are described as containing all knowledge of human experience and the history of the cosmos. They are metaphorically described as a library; other analogues commonly found in discourse on the subject include a "universal computer" and the "Mind of God". People who describe the records assert that they are constantly updated and that they can be accessed through astral projection. The concept originated in the theosophical movements of the 19th century. It is frequently used in New Age discourse.

Alchemy:
http://en.wikipedia.org/wiki/Alchemy
derived from the Arabic word al-kimia (الكيمياء), is both a philosophy and an ancient practice focused on the attempt to change base metals into gold, investigating the preparation of the "elixir of longevity", and achieving ultimate wisdom, involving the improvement of the alchemist as well as the making of several substances described as possessing unusual properties.[1] The practical aspect of alchemy generated the basics of modern inorganic chemistry, namely concerning procedures, equipment and the identification and use of many current substances.

Amulet:
http://en.wikipedia.org/wiki/Amulet
An amulet (from Latin amuletum; earliest extant use in Naturalis Historia [Pliny], meaning "an object that protects a person from trouble"), a close cousin of the talisman (from Arabic طلاسم tilasm, consists of any object intended to bring good luck and/or protection to its owner. Potential amulets include: gems, especially engraved gems, statues, coins, drawings, pendants, rings, plants, animals, etc.; even words said in certain occasions—for example: vade retro satana—(Latin, "go back, Satan"), to repel evil or bad luck.

Angel:
http://en.wikipedia.org/wiki/Angel
Angels are messengers of God in the Hebrew Bible (translating מלאך), the New Testament and the Quran. The term "angel" has also been expanded to various notions of "spiritual beings" found in many other religious traditions. Other roles of angels include protecting and guiding human beings. The theological study of angels is known as angelology. In art, angels are often depicted with wings, ultimately reflecting the descriptions in the Hebrew Bible, such as the chayot in Ezekiel's Merkabah vision or the Seraphim of Isaiah.

Animism:
(aka elementals/nature spirits)
http://en.wikipedia.org/wiki/Nature_spirits
A philosophical, religious or spiritual idea that souls or spirits exist not only in humans but also in animals, plants, rocks, natural phenomena such as thunder, geographic features such as mountains or rivers, or other entities of the natural environment. Animism may further attribute souls to abstract concepts such as words, true names or metaphors in mythology. Animism is particularly widely found in the religions of indigenous peoples, although it is also found in Shinto, and some forms of Hinduism, Sikhism, Pantheism and Neopaganism.

Anomaly:
http://en.wikipedia.org/wiki/Anomaly
An anomaly is any occurrence or object that is strange, unusual, or unique. It can also mean a discrepancy or deviation from an established rule or trend.

Anthropomorphize:
http://en.wikipedia.org/wiki/Anthropomorphize
Anthropomorphism is the attribution of human characteristics to, or, some would argue,[1][2] recognition of human characteristics in, non-human creatures and beings, phenomena, material states and objects or abstract concepts. Examples include animals and plants and forces of nature such as winds, rain or the sun depicted as creatures with human motivation able to reason and converse. The term derives from the combination of the Greek ἄνθρωπος (ánthrōpos), "human" and μορφή (morphē), "shape" or "form".

Apparition:
see "ghost"

Astral Travel:
http://en.wikipedia.org/wiki/Astral_Travel
Astral projection (or astral travel) is an interpretation of any form of out-of-body experience (OBE) that assumes the existence of an "astral body" separate from the physical body and capable of travelling outside it. Astral projection or travel denotes the astral body leaving the physical body to travel in the astral plane.

Astrology:
http://en.wikipedia.org/wiki/Astrology
Astrology is a group of systems, traditions, and beliefs which hold that the relative positions of celestial bodies and related details can provide information about personality, human affairs and other "earthly" matters. A practitioner of astrology is called an astrologer. Astrologers believe that the movements and positions of celestial bodies either directly influence life on Earth or correspond to events experienced on a human scale. Modern astrologers define astrology as a symbolic language, an art form, or a form of divination. Despite differences in definitions, a common assumption of astrologers is that celestial placements can aid in the interpretation of past and present events, and in the prediction of the future.

Atavism:
http://en.wikipedia.org/wiki/Atavism
The term atavism (derived from the Latin atavus, a great-grandfather's grandfather; more generally, an ancestor) denotes the tendency to revert to ancestral type. An atavism is an evolutionary throwback, such as traits reappearing which had disappeared generations ago. Atavisms occur because genes for previously existing phenotypical features are often preserved in DNA, even though the genes are not expressed in some or most of the organisms possessing them.

Aura:
http://en.wikipedia.org/wiki/Aura_(paranormal)
In parapsychology and many forms of spiritual practice, an aura is a field of subtle, luminous radiation supposedly surrounding a person or object (like the halo or aureola in religious art). The depiction of such an aura often connotes a person of particular power or holiness. Sometimes, however, all people, or all living things, or all objects whatsoever are said to manifest such an aura. Often it is held to be perceptible, whether spontaneously or with practice: such perception is at times linked with the third eye of Indian spirituality. Various writers associate various personality traits with the colors of different layers of the aura.

Avatar:
http://en.wikipedia.org/wiki/Avatar
Refers to a deliberate descent of a deity from heaven to earth, and is mostly translated into English as "incarnation", but more accurately as "appearance" or "manifestation".

Baphomet:
http://en.wikipedia.org/wiki/Baphomet
Baphomet is an imagined pagan deity, (i.e., a product of Christian folklore concerning pagans) revived in the 19th century as a figure of Satanism. It first appeared in a late 12th-century Provençal poem as a corruption of "Muhammad", but later it appeared as a term for a pagan idol in trial transcripts of the Inquisition of the Knights Templar in the early 1300s. However, in the 19th century the name came into popular English-speaking consciousness with the publication of various works of pseudo-history that tried to link the Knights Templar with conspiracy theories elaborating on their suppression. The name Baphomet then became associated with a "Sabbatic Goat" image drawn by Eliphas Lévi.

Banishing:
http://en.wikipedia.org/wiki/Banishing
In Ceremonial magic, banishing refers to one or more rituals intended to remove non-physical influences ranging from spirits to negative influences. It is often used as a component of a more complex ceremony, although it can be performed by itself as well. Banishing can be viewed as one of several techniques of magick, closely related to ritual purification and a typical prerequisite for consecration and invocation.

Bigfoot:
http://en.wikipedia.org/wiki/Bigfoot
Bigfoot, also known as Sasquatch, is purportedly an ape-like creature that inhabits forests, mainly in the Pacific Northwest region of North America. Bigfoot is usually described as a large, hairy, bipedal humanoid.

Bogey(-Man):
http://en.wikipedia.org/wiki/Bogeyman
The bogeyman (also spelled boogeyman, boogyman, bogyman, boogieman, boogey monster) is a legendary monster. The bogeyman has no specific appearance and conceptions of the monster can vary drastically even from household to household within the same community; in many cases, he simply has no set appearance in the mind of a child, but is just an amorphous embodiment of terror. Bogeyman can be used metaphorically to denote a person or thing of which someone has an irrational fear. Parents often say that if their child is naughty, the bogeyman will get them, in an effort to make them behave.

Chupacabra:
http://en.wikipedia.org/wiki/Chupacabra
(Spanish pronunciation: [tʃupaˈkaβɾas], from chupar "to suck" and cabra "goat", literally "goat sucker"), is a legendary cryptid (a creature whose existence has been suggested but is regarded as highly unlikely) rumored to inhabit parts of the Americas. It is associated more recently with sightings of an allegedly unknown animal in Puerto Rico (where these sightings were first reported), Mexico, and the United States, especially in the latter's Latin American communities.[2] The name comes from the animal's reported habit of attacking and drinking the blood of livestock, especially goats. Physical descriptions of the creature vary. Eyewitness sightings have been claimed as early as 1990 in Puerto Rico, and have since been reported as far north as Maine, and as far south as Chile. It is supposedly a heavy creature, the size of a small bear, with a row of spines reaching from the neck to the base of the tail. Biologists and wildlife management officials view the chupacabras as a contemporary legend.

Cleansing (Psychic):
A less ritualized fom of exorcism, where-in a dwelling or site is purified and malevolent influences are banished through prayers, spoken as the petitioner moves through the area.

Continuance:
Commonly refered to as life-after-death, survival of the psyche post cessation of the biological organism which had generated it.

Crop Circles:
http://en.wikipedia.org/wiki/Crop_circles
A crop circle is a sizable pattern created by the flattening of a crop such as wheat, barley, rye, or maize. In 1991, self-professed pranksters Doug Bower and Dave Chorley stated that they had started the phenomenon in 1978 by making actual circles on crops with the use of simple tools. However, crop patterns did not only persist but became astonishingly complex. Some even came to resemble stereotypical extraterrestrials as portrayed by science fiction movies, fractals and archaeological, religious or mythological symbols, thus leading to speculation and passionate debate.

Crypto-zoology:
http://en.wikipedia.org/wiki/Cryptozoology
Cryptozoology (from Greek κρυπτός, kryptos, "hidden" + zoology; literally, "study of hidden animals") refers to the search for animals which are considered to be legendary or otherwise nonexistent by mainstream biology. This includes looking for living examples of animals which are extinct, such as dinosaurs; animals whose existence lacks physical support but which appear in myths, legends, or are reported, such as Bigfoot and Chupacabra;[1] and wild animals dramatically outside of their normal geographic ranges, such as phantom cats or "ABCs" (an initialism commonly used by cryptozoologists that stands for Alien Big Cats).

Crystal Skulls:
http://en.wikipedia.org/wiki/Crystal_skull
The crystal skulls are a number of human skull hardstone carvings made from clear or milky quartz rock, known in art history as "rock crystal", claimed to be pre-Columbian Mesoamerican artifacts by their alleged finders. However, none of the specimens made available for scientific study has been authenticated as pre-Columbian in origin. The results of these studies demonstrated that those examined were manufactured in the mid-19th century or later, almost certainly in Europe. Despite some claims presented in an assortment of popularizing literature, legends of crystal skulls with mystical powers do not figure in genuine Mesoamerican or other Native American mythologies and spiritual accounts. The skulls are often claimed to exhibit paranormal phenomena by some members of the New Age movement, and have often been portrayed as such in fiction.

Demon:
http://en.wikipedia.org/wiki/Demon
In religion and mythology, occultism and folklore, a demon (or daemon, daimon; from Greek δαίμων daimôn) is a supernatural being that is generally described as a malevolent spirit; however, the original neutral connotations of the Greek word daimon does not carry the negative ones that were later projected onto it, as Christianity spread. In Ancient Near Eastern religions as well as in the derived Abrahamic traditions, including ancient and medieval Christian demonology, a demon is considered an "unclean spirit" which may cause demonic possession, to be addressed with an act of exorcism. In Western occultism and Renaissance magic, which grew out of an amalgamation of pagan Greco-Roman, Jewish and Christian tradition,[citation needed] a demon is considered a spiritual entity that may be conjured and controlled.

Doppelganger:
http://en.wikipedia.org/wiki/Doppleganger
In fiction, folklore, and popular culture, a doppelgänger ( pronunciation (help·info)) is a ghostly double of a living person, often perceived as a sinister form of bilocation. In the vernacular, the word doppelgänger has come to refer (as in German) to any double or look-alike of a person. The word is also used to describe the sensation of having glimpsed oneself in peripheral vision, in a position where there is no chance that it could have been a reflection. They are generally regarded as harbingers of bad luck. In some traditions, a doppelgänger seen by a person's friends or relatives portends illness or danger, while seeing one's own doppelgänger is an omen of death. In Norse mythology, a vardøger is a ghostly double who precedes a living person and is seen performing their actions in advance.

Ectoplasm:
http://en.wikipedia.org/wiki/Ectoplasm_(paranormal)
meaning "outside", and plasma, meaning "something formed or molded") is a term coined by Charles Richet to denote a substance or spiritual energy "exteriorized" by physical mediums. Ectoplasm is said to be associated with the formation of ghosts, and asserted to be an enabling factor in psychokinesis.

Elementals/Nature Spirits:
see "animism"

Empath:
(see "psychic")

Entity:
(see "ghost")

E.V.P - Electronic Voice Phenomenon:
http://en.wikipedia.org/wiki/Electronic_voice_phenomena
electronically generated noises that resemble speech, but are not the result of intentional voice recordings or renderings. Common sources of EVP include static, stray radio transmissions, and background noise. Some have claimed these sounds are of paranormal origin, while there are natural explanations such as apophenia (finding significance in insignificant phenomena), auditory pareidolia (interpreting random sounds as voices in their own language), equipment artefacts, or simple hoaxes. Recordings of EVP are often created from background sound by increasing the gain (i.e. sensitivity) of the recording equipment.

Exorcism:
http://en.wikipedia.org/wiki/Exorcism
The practice of evicting demons or other spiritual entities from a person or place which they are believed to have possessed by causing the entity to swear an oath. The term became prominent in early Christianity from the early second century onward as the casting out of demons.

Extra-terrestrials:
http://en.wikipedia.org/wiki/Extra-terrestrials
Defined as life that does not originate from Earth. It is unknown whether any such life exists or ever existed in the past, although many scientists think it likely that on Mars, for instance, life either exists or has existed.

Ghost:
http://en.wikipedia.org/wiki/Ghost
According to traditional belief, a ghost is the soul or spirit of a deceased person, taken to be capable of appearing in visible form or otherwise manifesting itself to the living. Descriptions of the apparition of ghosts vary widely: the mode of manifestation can range from an invisible presence to translucent or wispy shapes, to realistic, life-like visions.

Haunting:
http://en.wiktionary.org/wiki/haunted
Of a location, frequented by a ghost or ghosts.

Hex:
http://en.wikipedia.org/wiki/Hex
A magical spell, usually with malevolent purposes such as a curse. The term is derived from the German word Hexe for a witch.

Hobgoblin:
http://en.wikipedia.org/wiki/Hobgoblin
A term typically applied in folktales to describe a friendly but troublesome creature of the Seelie court. The most commonly known Hobgoblin is the character Puck in Shakespeare's A Midsummer Night's Dream. Puck, however, is only another name given to a much older character named Robin Goodfellow. However, the origins of his name can be controversial. Hobgoblins seem to be small, hairy little men who—like their close relative, Brownies—are often found within human dwellings, doing odd jobs around the house while the family is lost in sleep. Such chores are typically small deeds, like dusting and ironing. Oftentimes, the only compensation necessary in return for these was food. Attempts to give them clothing would often banish them forever, though whether they take offense to such gifts or are simply too proud to work in new clothes differs from teller to teller.

Hypnosis:
http://en.wikipedia.org/wiki/Hypnosis
A mental state (state theory) or imaginative role-enactment (non-state theory) usually induced by a procedure known as a hypnotic induction, which is commonly composed of a long series of preliminary instructions and suggestions. Hypnotic suggestions may be delivered by a hypnotist in the presence of the subject, or may be self-administered ("self-suggestion" or "autosuggestion"). The use of hypnotism for therapeutic purposes is referred to as "hypnotherapy

Incubus:
http://en.wikipedia.org/wiki/Incubus
A demon in male form supposed to lie upon sleepers, especially women, in order to have sexual intercourse with them, according to a number of mythological and legendary traditions. Its female counterpart is the succubus. An incubus may pursue sexual relations with a woman in order to father a child, as in the legend of Merlin. Religious tradition holds that repeated intercourse with an incubus or succubus may result in the deterioration of health, or even death. Medieval legend claims that demons, both male and female, sexually prey on human beings. They generally prey upon the victim while he or she is sleeping.

Intelligent haunting:
http://en.wikipedia.org/wiki/Intelligent_haunting
Differs from a residual haunting, being a haunting in which a spiritual entity is aware of the living world and interacts with or responds to it. Ghost hunters and paranormal writers say that such a ghost or spirit may be able to communicate with the living, not just by talking, but by moving inanimate objects such as furniture or toys.

Jersey Devil:
http://en.wikipedia.org/wiki/Jersey_Devil
a legendary creature or cryptid said to inhabit the Pine Barrens in southern New Jersey. The creature is often described as a flying biped with hooves, but there are many variations.

Levitation:
http://en.wikipedia.org/wiki/Levitation
The process by which an object is suspended by a physical force against gravity, in a stable position without solid physical contact.

Lilith:
http://en.wikipedia.org/wiki/Lilith
Is believed to have originated as a female Mesopotamian storm demon associated with wind and was thought to be a bearer of disease, illness, and death.

Lore:
http://en.wikipedia.org/wiki/Lore
All the facts and traditions about a particular subject that have been accumulated over time through education or experience

Lucifer:
http://en.wikipedia.org/wiki/Lucifer
Meaning "light-bearer", which in that language is used as a name for the dawn appearance of the planet Venus, heralding daylight. Use of the word in this sense is uncommon in English, in which "Day Star" or "Morning Star" are more common expressions. In English, "Lucifer" generally refers to Satan, although the name is not applied to him in the New Testament. The use of the name "Lucifer" in reference to a fallen angel stems from an interpretation of Isaiah 14:3–20, a passage that speaks of a particular Babylonian King, to whom it gives the title of "Day Star", "Morning Star" (in Latin, lucifer), as fallen or destined to fall from the heavens or sky. In 2 Peter 1:19 and elsewhere, the same Latin word lucifer is used to refer to the Morning Star, with no relation to the devil. However, in post-New Testament times the Latin word Lucifer has often been used as a name for the devil, both in religious writing and in fiction.

Lycanthrope:
http://en.wikipedia.org/wiki/Lycanthropy
A mythological or folkloric human with the ability to shapeshift into a wolf or an anthropomorphic wolf-like creature, either purposely, by being bitten or scratched by another werewolf, or after being placed under a curse. This transformation is often associated with the appearance of the full moon.

Magic:
http://en.wikipedia.org/wiki/Magic_(paranormal)
Sometimes known as sorcery, is the practice of consciousness manipulation and/or autosuggestion to achieve a desired result, usually by techniques described in various conceptual systems. The practice is often influenced by ideas of religion, mysticism, occultism.

Metaphysics:
http://en.wikipedia.org/wiki/Metaphysics
It is concerned with explaining the fundamental nature of being and the world. Someone who studies metaphysics would be called either a "metaphysician" or a "metaphysicist".

Miracle:
http://en.wikipedia.org/wiki/Miracle
an unexpected event attributed to divine intervention. Sometimes an event is also attributed (in part) to a miracle worker, saint, or religious leader. A miracle is sometimes thought of as a perceptible interruption of the laws of nature. Others suggest that God may work with the laws of nature to perform what people perceive as miracles. Theologians say that, with divine providence, God regularly works through created nature yet is free to work without, above, or against it as well. A miracle is often considered a fortuitous event: compare with an Act of God.

Matrixing:
Finding recognizable (faces) shapes in inanimate objects where there no shape exists.

Nazca Lines:
http://en.wikipedia.org/wiki/Nazka_lines
A series of ancient geoglyphs located in the Nazca Desert of Peru. They have been designated a UNESCO World Heritage Site. The high, arid plateau stretches more than 80 kilometres (50 mi) between the towns of Nazca and Palpa on the Pampas de Jumana. Although some local geoglyphs resemble Paracas motifs, scholars believe the Nazca Lines were created by the Nazca culture between 200 BCE and 700 CE. The hundreds of individual figures range in complexity from simple lines to stylized hummingbirds, spiders, monkeys, fish, sharks or orcas, llamas, and lizards.

Necromancy:
http://en.wikipedia.org/wiki/Necromancy
A form of magic in which the practitioner seeks to summon the spirit of a deceased person, either as an apparition or ghost, or to raise them bodily, for the purpose of divination.

Oracle:
http://en.wikipedia.org/wiki/Oracle
A person or agency considered to be a source of wise counsel or prophetic opinion. It may also be a revealed prediction or precognition of the future, from deities, that is spoken through another object or life-form.

Oui-ja (Board):
http://en.wikipedia.org/wiki/Ouija
A spirit board or talking board, is a flat board marked with letters, numbers, and other symbols, supposedly used to communicate with spirits. It uses a planchette (small heart-shaped piece of wood) or movable indicator to indicate the spirit's message by spelling it out on the board during a séance. The fingers of the séance participants are placed on the planchette, which then moves about the board to spell out messages. Associated with evil.

Paranormal:
http://en.wikipedia.org/wiki/Paranormal
Experiences that lie outside "the range of normal experience or scientific explanation" or that indicates phenomena that are understood to be outside of science's current ability to explain or measure. Paranormal phenomena are distinct from certain hypothetical entities, such as dark matter and dark energy, insofar as paranormal phenomena are inconsistent with the world as already understood through empirical observation coupled with scientific methodology.

Parapsychology:
http://en.wikipedia.org/wiki/Parapsychology
A discipline that seeks to investigate the existence and causes of psychic abilities and life after death using the scientific method. Parapsychological experiments have included the use of random number generators to test for evidence of precognition and psychokinesis with both human and animal subjects.

Pentagram:
http://en.wikipedia.org/wiki/Pentagram
A star pentagon) is the shape of a five-pointed star drawn with five straight strokes. The word pentagram comes from the Greek word πεντάγραμμον (pentagrammon), a noun form of πεντάγραμμος (pentagrammos) or πεντέγραμμος (pentegrammos), a word meaning roughly "five-lined" or "five lines". Pentagrams were used symbolically in ancient Greece and Babylonia, and are used today as a symbol of faith by many Wiccans, akin to the use of the cross by Christians and the Star of David by Jews. The pentagram has magical associations, and many people who practice Neopagan faiths wear jewelry incorporating the symbol. Christians once more commonly used the pentagram to represent the five wounds of Jesus, and it also has associations within Freemasonry.

Poltergiest:
http://en.wikipedia.org/wiki/Poltergeist
Meaning "to rumble", "to make a noise" and Geist, meaning "ghost" or "spirit") is in mythology and folklore a ghost, spirit, entity, demonic spirit or being that manifests itself by creating noise or moving objects.

Possession:
http://en.wiktionary.org/wiki/possession?rdfrom=Possession
The condition or affliction of being possessed by a demon or other supernatural entity.

Precognition:
http://en.wikipedia.org/wiki/Precognition
Also called future sight, refers to perception that involves the acquisition of future information that cannot be deduced from presently available and normally acquired sense-based information. The related terms, premonition (from the Latin praemonēre) and presentiment refer to information about future events that is perceived as emotions. The terms are usually used to denote a seemingly parapsychological or extrasensory process of perception, including clairvoyance. Various psychological processes, making no reference to psi, have also been offered to explain the phenomena.

Psychic:
http://en.wikipedia.org/wiki/Psychic
A person who professes an ability to perceive information hidden from the normal senses through extrasensory perception, or is said by others to have such abilities. It is also used to describe theatrical performers who use techniques such as prestidigitation, cold reading, and hot reading to produce the appearance of such abilities.

Psychokinesis:
http://en.wikipedia.org/wiki/Psychokinesis
The term psychokinesis (from the Greek ψυχή, "psyche", meaning mind, soul, heart, or breath; and κίνησις, "kinesis", meaning motion, movement; literally "mind-movement"), also referred to as telekinesis[3] (Greek τῆλε + κίνησις, literally "distant-movement") with respect to strictly describing movement of matter, sometimes abbreviated PK and TK respectively, is a term coined by publisher Henry Holt to refer to the direct influence of mind on a physical system that cannot be entirely accounted for by the mediation of any known physical energy. Examples of psychokinesis could include distorting or moving an object, and influencing the output of a random number generator. The study of phenomena said to be psychokinetic is part of parapsychology. Some psychokinesis researchers claim psychokinesis exists and deserves further study, although the focus of research has shifted away from large-scale phenomena to attempts to influence dice and then to random number generators.

Reincarnation:
http://en.wikipedia.org/wiki/Reincarnation
Reincarnation is believed to occur when the soul or spirit, after the death of the body, comes back to Earth in a newborn body. This phenomenon is also known as transmigration of the soul.

Residual (Haunting):
http://en.wikipedia.org/wiki/Residual_haunting
In the terminology of ghost hunting, residual hauntings, also known as restligeists (German loan word from restlich meaning "residual" and geist meaning "ghost"), are repeated playbacks of auditory, visual, olfactory, and other sensory phenomena that are attributed to a traumatic event, life-altering event, or a routine event of a person or place, like an echo or a replay of a videotape of past events. Ghost hunters and related paranormal television programs say that a residual haunting, unlike an intelligent haunting, does not directly involve a spiritual entity aware of the living world and interacting with or responding to it.

Satan:
http://en.wikipedia.org/wiki/Satan
Satan (Hebrew: הַשָׂטָן ha-Satan ("the accuser"); Persian "sheytân"; Arabic: الشيطان ash-Shayṭān ("the adversary") - both from the Semitic root: Ś-Ṭ-N) is an embodiment of antagonism that originates from the Abrahamic religions, being traditionally considered a "fallen" angel in Judeo-Christian belief, and a Jinn in Islamic belief. Originally, the term was used as a title for various entities (humans, accusing angels, etc.) that challenged the religious faith of humans in the Hebrew Bible. Since then, the Abrahamic religions have used "Satan" as a name for the Devil.

Séance:
http://en.wikipedia.org/wiki/S%C3%A9ance
A séance (pronounced /ˈseɪ.ɑːns/) is an attempt to communicate with spirits. The word "séance" comes from the French word for "seat," "session" or "sitting," from the Old French "seoir," "to sit." In French, the word's meaning is quite general: one may, for example, speak of "une séance de cinéma" ("a movie session"). In English, however, the word came to be used specifically for a meeting of people who are gathered to receive messages from spirits or to listen to a spirit medium discourse with or relay messages from spirits; many people, including skeptics and non-believers, treat it as a form of entertainment. In modern English usage, participants need not be seated while engaged in a séance.

Shaman:
http://en.wikipedia.org/wiki/Shamanism
Shamanism encompasses the belief that shamans are intermediaries or messengers between the human world and the spirit worlds. Shamans are said to treat ailments/illness by mending the soul. Alleviating traumas affecting the soul/spirit restores the physical body of the individual to balance and wholeness. The shaman also enters supernatural realms or dimensions to obtain solutions to problems afflicting the community. Shamans may visit other worlds/dimensions to bring guidance to misguided souls and to ameliorate illnesses of the human soul caused by foreign elements. The shaman operates primarily within the spiritual world, which in turn affects the human world. The restoration of balance results in the elimination of the ailment.

Spirit:
http://en.wikipedia.org/wiki/Spirit
A non-corporeal substance contrasted with the material body. The spirit of a human being is thus the animating, sensitive or vital principle in that individual, similar to the soul taken to be the seat of the mental, intellectual and emotional powers. The notions of a person's "spirit" and "soul" often also overlap, as both contrast with body and both are imagined as surviving the bodily death in religion and occultism,[1] and "spirit" can also have the sense of "ghost", i.e. manifestations of the spirit of a deceased person.

Stigmata:
http://en.wikipedia.org/wiki/Stigmata
Bodily marks, sores, or sensations of pain in locations corresponding to the crucifixion wounds of Jesus. The term originates from the line at the end of Saint Paul's Letter to the Galatians where he says, "I bear on my body the marks of Jesus." Stigmata is the plural of the Greek word stigma, meaning a mark or brand such as might have been used for identification of an animal or slave. An individual bearing stigmata is referred to as a stigmatic.

Succubus:
http://en.wikipedia.org/wiki/Succubus
A female demonic legendary creature who seduces men in their sleep. She often visits monks. Its male counterpart is the incubus. Similar to a vampire, succubi draw energy from men to sustain themselves. In the past succubi were depicted as frightening and demonic, usually with wings and a tail. Sometimes the wings are that of a bat or a bird. The tail takes various shapes, sometimes that of a snake or an aquatic tail like that of a mermaid. In modern times, a succubus may appear in dreams and is often portrayed as a highly attractive seductress or enchantress.

Synchronicity:
http://en.wikipedia.org/wiki/Synchronicity
The experience of two or more events that are apparently causally unrelated occurring together in a meaningful manner. To count as synchronicity, the events should be unlikely to occur together by chance. The phenomenon of synchronicity was first described by Carl Gustav Jung in the 1920s. The concept does not question, or compete with, the notion of causality. Instead, it maintains that just as events may be grouped by cause, they may also be grouped by their meaning. Since meaning is a complex mental construction, subject to conscious and subconscious influence, not every correlation in the grouping of events by meaning needs to have an explanation in terms of cause and effect.

Talisman:
http://en.wikipedia.org/wiki/Talisman
Is an amulet or other object considered to possess supernatural or magical powers.

Vampire:
http://en.wikipedia.org/wiki/Vampire
Mythological or folkloric beings who subsist by feeding on the life essence (generally in the form of blood) of living creatures, regardless of whether they are undead or a living person. Although vampiric entities have been recorded in many cultures and according to speculation by literary historian Brian Frost that the "belief in vampires and bloodsucking demons is as old as man himself", and may go back to "prehistoric times", the term vampire was not popularized until the early 18th century, after an influx of vampire superstition into Western Europe from areas where vampire legends were frequent, such as the Balkans and Eastern Europe, although local variants were also known by different names, such as vampir in Serbia and Bulgaria, vrykolakas in Greece and strigoi in Romania. This increased level of vampire superstition in Europe led to mass hysteria and in some cases resulted in corpses actually being staked and people being accused of vampirism.

Voodoo:
http://en.wikipedia.org/wiki/Haitian_Vodou
http://en.wikipedia.org/wiki/Louisiana_Voodoo
Describes a set of underground religious practices which originated from the traditions of the African diaspora. It is a cultural form of the Afro-American religions which developed within the French, Spanish, and Creole speaking African American population of the U.S. state of Louisiana. It is one of many incarnations of African-based religions rooted in West African Dahomeyan Vodun. They became syncretized with the Catholicism and Francophone culture of south Louisiana as a result of the slave trade. Louisiana Voodoo is often confused with—but is not completely separable from—Haitian Vodou and southern Hoodoo. It differs from Vodou in its emphasis upon Gris-gris, voodoo queens, use of Hoodoo occult paraphernalia, and Li Grand Zombi (snake deity). It was through Louisiana Voodoo that such terms as gris-gris (a Wolof term) and voodoo dolls were introduced into the American lexicon.

Vortex:
http://en.wikipedia.org/wiki/Vortex
A spinning, often turbulent, flow of fluid. Any spiral motion with closed streamlines is vortex flow. The motion of the fluid swirling rapidly around a center is called a vortex. The speed and rate of rotation of the fluid in a free (irrotational) vortex are greatest at the center, and decrease progressively with distance from the center, whereas the speed of a forced (rotational) vortex is zero at the center and increases proportional to the distance from the center. Both types of vortices exhibit a pressure minimum at the center, though the pressure minimum in a free vortex is much lower.

Warlock:
http://en.wikipedia.org/wiki/Warlock
Among historic Christian traditions, said to be the male equivalent of witches. Likewise, in traditional Scottish witchcraft warlock was and is simply the term used for a wizard, or male witch.

Werewolf:
http://en.wikipedia.org/wiki/Werewolf
Also known as a lycanthrope (from the Greek word meaning "wolf" and man), is a mythological or folkloric human with the ability to shapeshift into a wolf or an anthropomorphic wolf-like creature, either purposely, by being bitten or scratched by another werewolf, or after being placed under a curse. This transformation is often associated with the appearance of the full moon, as popularly noted by the medieval chronicler Gervase of Tilbury, and perhaps in earlier times among the ancient Greeks through the writings of Petronius. Werewolves are often attributed super-human strength and senses, far beyond those of both wolves or men. The werewolf is generally held as a European character, although its lore spread through the world in later times. Shape-shifters, similar to werewolves, are common in tales from all over the world, most notably amongst the Native Americans, though most of them involve animal forms other than wolves.

Wicca:
http://en.wikipedia.org/wiki/Wicca
A duotheistic religion, worshipping a Goddess and a God, who are traditionally viewed as the Triple Goddess and Horned God. These two deities are often viewed as being facets of a greater pantheistic Godhead, and as manifesting themselves as various polytheistic deities. Nonetheless, there are also other theological positions within the Craft, ranging from monotheism to atheism. Wicca also involves the ritual practice of magic, largely influenced by the ceremonial magic of previous centuries, often in conjunction with a liberal code of morality known as the Wiccan Rede, although this is not adhered to by all Witches. Another characteristic of the Craft is the celebration of seasonally based festivals known as Sabbats, of which there are usually eight in number annually.

Witchcraft:
http://en.wikipedia.org/wiki/Witchcraft
The alleged use of supernatural or magical powers. Witchcraft often refers to the alleged use of supernatural or magical powers in order to inflict harm or damage upon members of a community or their property. Other uses of the term distinguish between bad witchcraft and good witchcraft, with the latter often involving healing, perhaps remedying bad witchcraft. The concept of witchcraft is normally treated as a cultural ideology, a means of explaining human misfortune by blaming it either on a supernatural entity or a known person in the community. A witch (from Old English wicce f. / wicca m.) is a practitioner of witchcraft.

Wizard:
http://en.wikipedia.org/wiki/Wizard
Also magician, a person in fantasy or mythology who has studied and practices magic.

Yeti:
http://en.wikipedia.org/wiki/Yeti
A mythological creature and an ape-like cryptid said to inhabit the Himalayan region of Nepal and Tibet. The names Yeti and Meh-Teh are commonly used by the people indigenous to the region, and are part of their history and mythology. Stories of the Yeti first emerged as a facet of Western popular culture in the 19th century. The scientific community largely regards the Yeti as a legend, given the lack of evidence, yet it remains one of the most famous creatures of cryptozoology. The Yeti may be considered a sort of parallel to the Bigfoot legend of North America.

Zombie:
http://en.wikipedia.org/wiki/Zombie
a creature that appears in books and popular culture typically as a reanimated dead or a mindless human being. Stories of zombies originated in the African Caribbean spiritual belief system of Voodoo, which told of the people being controlled as laborers by a powerful wizard.






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